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Learning C# Programming with Unity 3d, Second Edition

by Alex Okita
Save 35% Save 35%
Current price ₹5,330.00
Original price ₹8,199.00
Original price ₹8,199.00
Original price ₹8,199.00
(-35%)
₹5,330.00
Current price ₹5,330.00

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Book cover type: Paperback
  • ISBN13: 9781138336810
  • Binding: Paperback
  • Subject: N/A
  • Publisher: Taylor & Francis
  • Publisher Imprint: A K PETERS
  • Publication Date:
  • Pages: 1032
  • Original Price: GBP 62.99
  • Language: English
  • Edition: N/A
  • Item Weight: 1256 grams
  • BISAC Subject(s): Software Development & Engineering / Computer Graphics and Programming / Games

Learning C# Programming with Unity 3D, Second Edition is for the novice game programmer without any prior programming experience. Readers will learn how C# is used to make a game in Unity 3D. Many example projects provide working code to learn from and experiment with. As C# evolves, Unity 3D evolves along with it. Many new features and aspects of C# are included and explained. Common programming tasks are taught by way of making working game mechanics. The reader will understand how to read and apply C# in Unity 3D and apply that knowledge to other development environments that use C#. New to this edition: includes latest C# language features and useful tools included with the .NET library like LINQ, Local Functions Tuples, and more!

Key Features

  • Provides a starting point for the first-time programmer
  • C# Code examples are simple short and clear
  • Learn the very basics on up to interesting tricks which C# offers

Alex Okita has over 20 years of experience in game development. His recent work includes many VR and AR games using Unity 3D. Having started in the industry as a Concept Artist for Bungie, he transitioned to a technical artist working in Film and other AAA game companies. Eventually work led him to programming in languages like the Maya Embedded Language (MEL), Python, and Unreal Script. Eventually C# and Unity 3D became his main development environment where he felt a need to help others realize their own game development ideas.

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