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Limitless Non-Combat Encounters Vol. 1

by Andrew Hand
Save 28% Save 28%
Current price ₹2,516.00
Original price ₹3,509.00
Original price ₹3,509.00
Original price ₹3,509.00
(-28%)
₹2,516.00
Current price ₹2,516.00

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Book cover type: Hardcover
  • ISBN13: 9781948379304
  • Binding: Hardcover
  • Subject: N/A
  • Publisher: Limitless-Adventures
  • Publisher Imprint: Limitless-Adventures
  • Publication Date:
  • Pages: 116
  • Original Price: GBP 26.99
  • Language: English
  • Edition: N/A
  • Item Weight: 563 grams
  • BISAC Subject(s): Role Playing & Fantasy

A collection of new non-combat random encounters that can be dropped into any fantasy setting. Crafting, Exploration, Magic Item Creation, Mini-Games, Mysteries, Puzzles, Skill Challenges, Traps, and Role-play challenges usable with any TTRPG system with a simple keyword-based system.

Running games is like writing flash fiction week after week for your table. Limitless Non-Combat encounters can be used to craft a random encounter table for travel and exploration, to fill in the hexes of a sandbox, or whenever your players wander to a location for which you had not yet prepared. Feel free to change the names, treasures, and the number of creatures as you see fit.

We've designed our keyword-based system that provides you useful information about an NPC, a skill challenge, hazard, or treasure. These keywords correspond directly to levels of difficulty. When an encounter reads"This trap does a dangerous amount of damage.", you may come up with your own values for this challenge, or you may look up conversions for your game system in the Appendix. For example, in 5E, this corresponds to a d12. Feel free to adjust the conversions as you see fit, you know your table best. This gives you the flexibility to alter encounters to your needs and game system, but also provides you usable numbers if you need them.

Each Limitless Encounter will have a Further Adventure(tm) section to give the DM three ideas for additional quests that could spring from a seemingly random encounter. These hooks are merely suggestions for continuing a plot and should be used or ignored at your discretion. For example, if a hook suggests that the Duchess was the murderer, that is a just a possible twist you could build from and needn't be acted upon if it would disrupt your campaign.

This is a toolbox ready to help you create a richer campaign world, for those encounters that might be more difficult to create.

Includes ongoing murder investigation encounters that can be added to any campaign world, or used as a complete sidequest.

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