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Ray Tracing in Cuda and Dxr: An Introduction

by Fabio Suriano
Save 35% Save 35%
Current price ₹4,404.00
Original price ₹6,774.00
Original price ₹6,774.00
Original price ₹6,774.00
(-35%)
₹4,404.00
Current price ₹4,404.00

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Book cover type: Paperback
  • ISBN13: 9798868816901
  • Binding: Paperback
  • Subject: N/A
  • Publisher: Apress
  • Publisher Imprint: Apress
  • Publication Date:
  • Pages: 368
  • Original Price: EUR 59.94
  • Language: English
  • Edition: First Edition
  • Item Weight: 667 grams
  • BISAC Subject(s): Software Development & Engineering / Computer Graphics

Chapter 1: Brief History of the Latest Modern GPUs.- Chapter 2: Know Your Hardware: The Streaming Multiprocessor.- Chapter 3: GPGPU Ray Tracing vs DXR Ray Tracing Approaches.- Chapter 4: Enter the Turing Microarchitecture.- Chapter 5: Ray Tracing Techniques.- Chapter 6: Ray and Camera Model Definitions.- Chapter 7: Basic Ray-Primitive Intersection Techniques.- Chapter 8: Rendering Equation and Monte Carlo Integration.- Chapter 9: DirectX 12 and Real-Time Ray Tracing in DXR.- Chapter 10: Path Tracing: Global Illumination.

Fabio Suriano is a Senior Graphics Programmer at LightFury Games, specializing in real-time rendering and low-level graphics systems. His expertise spans advanced rendering techniques, path tracing, and hardware-conscious programming on both CPU and GPU architectures.

Prior to joining LightFury, Fabio worked on Steel Seed at Storm in a Teacup, where he contributed to cutting-edge graphics features. He also represented the studio at Codemotion Rome 2017, delivering a technical talk on realistic FFT-based ocean simulation.

Driven by performance, precision, and visual fidelity, Fabio continues to explore the intersection of rendering algorithms and system-level efficiency in game development.

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