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Shader programming & render pipelines for real-time graphics: design, optimize, and deploy advanced visual effects across any engine or platform

by Jerry Caraballo
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Current price ₹2,004.00
Original price ₹2,274.00
Original price ₹2,274.00
Original price ₹2,274.00
(-12%)
₹2,004.00
Current price ₹2,004.00

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Book cover type: Paperback
  • ISBN13: 9798299110609
  • Binding: Paperback
  • Subject: N/A
  • Publisher: Independently Published
  • Publisher Imprint: Independently Published
  • Publication Date:
  • Pages: 264
  • Original Price: GBP 18.56
  • Language: English
  • Edition: N/A
  • Item Weight: 463 grams
  • BISAC Subject(s): Computer Simulation

Shader Programming & Render Pipelines for Real-Time Graphics: Design, Optimize, and Deploy Advanced Visual Effects Across Any Engine or Platform

What does it take to create visuals that set the standard in today's games, simulations, and interactive experiences? Most developers know the frustration of hitting performance walls, untangling platform differences, or chasing that elusive "next-gen" look-especially when documentation falls short of real-world needs. Now, there's a practical, developer-focused answer.

Shader Programming & Render Pipelines for Real-Time Graphics reveals the strategies top studios use to craft advanced visual effects, master low-level graphics APIs, and keep workflows agile across every major engine and platform. This book isn't just about theory-it's a hands-on toolkit, designed to deliver production-ready solutions for DX12, Vulkan, WebGPU, Unity, Unreal, and more.

What You'll Gain
By working through this book, you will:

  • Author portable, optimized shaders that target any platform-desktop, mobile, XR, or the web.

  • Integrate advanced techniques like mesh shaders, bindless rendering, clustered lighting, and real-time upscaling into any pipeline.

  • Debug and profile with confidence using industry-standard tools such as RenderDoc, PIX, and Nsight-spot bottlenecks, fix stalls, and measure performance gains immediately.

  • Manage cross-platform codebases with unified authoring workflows and automated build strategies.

  • Master real-time color management, HDR tone mapping, PBR integration, and production-quality upscalers.

  • Build a modern material system and enable bindless rendering that scales from indie projects to AAA engines.

  • Future-proof your knowledge with actionable workflows for emerging APIs like WebGPU and next-gen XR rendering.

If you've ever wondered why a shader works perfectly on one engine but breaks on another, or how to push real-time graphics without sacrificing frame rate, this book delivers the tested methods and ready-to-use examples you need.

Every section cuts straight to the workflow: practical code, actionable profiling strategies, and expert insight into debugging the problems that stop most projects cold. Whether you're a graphics engineer, technical artist, or engine developer, you'll build the confidence to ship advanced graphics features-fast, robust, and beautiful-on any device.

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