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Space Exploration Game with Unreal Engine 5: Using Procedural Generation and Ue5's New Features with C++

by Tiow Wee Tan
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Current price ₹4,407.00
Original price ₹6,779.00
Original price ₹6,779.00
Original price ₹6,779.00
(-35%)
₹4,407.00
Current price ₹4,407.00

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Book cover type: Paperback
  • ISBN13: 9781484298237
  • Binding: Paperback
  • Subject: N/A
  • Publisher: Apress
  • Publisher Imprint: Apress
  • Publication Date:
  • Pages: N/A
  • Original Price: EUR 59.99
  • Language: English
  • Edition: N/A
  • Item Weight: 744 grams
  • BISAC Subject(s): Programming / Games and Software Development & Engineering / Computer Graphics

From the Back Cover
Learn how to craft a lifelike and captivating game by mastering the latest features and techniques of Unreal Engine 5.2. This book, which covers artistic features as well as C++ programming, will give you deep insight into constructing breathtaking environments, optimizing lighting, refining soundscapes, implementing visual effects, and perfecting character animations. These achievements will be unlocked through the utilization of cutting-edge functionalities like the World Partition system, Procedural Content Generation, Nanite, Runtime Virtual Texture, Lumen, Niagara, MetaSounds, and character animations.

Your journey will commence with a comprehensive grasp of the World Partition system, an innovative approach to level organization and streaming. Following that, you'll learn to harness the power of Megascans assets, an extensive collection of 3D realistic scanned elements sourced from Quixel Bridge. The Nanite feature will empower you to create intricately detailed assets with remarkable efficiency. Delving into the Procedural Content Generation feature will enable you to generate assets with unparalleled ease. Lumen, a captivating addition to UE5, will grant you access to an entirely dynamic global illumination solution that seamlessly adapts to scene and lighting fluctuations. Moreover, you'll have the chance to experiment with various material blending techniques across distinct 3D assets using the Runtime Virtual Texture feature.

You will also be introduced to MetaSounds, an avant-garde system for crafting interactive audio experiences, alongside novel animation features, including the option to incorporate characters from MetaHuman. You'll uncover the magic of the Niagara particle effects system, elevating visual realism within your game. Additionally, you'll build your game logic from scratch using C++, encompassing both player character control and AI logic for enemy characters. Lastly, you'll uncover the intricacies of packaging and distributing your game for the PC Windows platform.

Space Exploration Game with Unreal Engine 5 will dive into programming game logic using C++, effectively controlling characters through the advanced Input System. It will also uncover the art of designing diverse and spontaneous landscapes and biomes through procedural generation techniques. Upon completing the book, you'll have developed a fully functional and immersive game, be able to harness the power of Unreal Engine 5 and C++ in your own game projects.


Dr. Tiow Wee Tan is an Associate Professor at Department of Game Department, Inland Norway University of Applied Science (INN), Norway. He is also serves as the Course Co-ordinator for the Augmented and Virtual Reality Add-On Program at the Game School. Tiow Wee's interests revolve around the development of Extended Reality (XR) for cross-disciplinary enterprise application. He was actively participated in projects on Neural Networks and Artificial Intelligent (AI) for gaming. Some of his works focus on the utilization of AR & VR technology within games engine; the creation of hybrid version of AR and VR research application for healthcare, art, and tourism; and the exploration of cognitive aspects in human-computer interaction environments, integrated into neural network systems.

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