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Storytelling for Spatial Computing and Mixed Reality

by Morgan , Rob
Save 35% Save 35%
Current price ₹4,094.00
Original price ₹6,297.00
Original price ₹6,297.00
Original price ₹6,297.00
(-35%)
₹4,094.00
Current price ₹4,094.00

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Book cover type: Paperback
  • ISBN13: 9781032459271
  • Binding: Paperback
  • Subject: N/A
  • Publisher: T&F
  • Publisher Imprint: CRC Press
  • Publication Date:
  • Pages: 274
  • Original Price: GBP 47.99
  • Language: English
  • Edition: N/A
  • Item Weight: 440 grams
  • BISAC Subject(s): Programming / Games

This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out in the real world. Drawing on more than a decade of experience, veteran immersive storyteller Rob Morgan provides strategies and techniques for augmenting players and places with digital narrative. Through a range of learning activities, readers will try out key ideas through their own storytelling, building their own portfolio of augmented/spatial narrative designs. Storytelling for Spatial Computing and Mixed Reality provides insight on everything from narrative pacing to conditional and emergent storytelling for augmented/spatial technology. Each chapter addresses key questions about the affordances - and ethics - of augmenting players' realities, helping students and practitioners explore this new storytelling frontier. This book will be invaluable to students of game design, experience design and interactive narrative. It provides theories, best-practices and case-studies also relevant to creative professionals in games, XR, immersive theatre, theme parks and brand experience.

Rob Morgan is a writer, experience designer, digital dramaturg and founder and creative director of London-based AR design studio Playlines. Rob writes and narrative-designs award-winning VR, AR and spatial computing experiences, and has helped create story worlds and immersive experiences for some of the world's largest licences, attractions and cultural institutions. He is a Visiting Fellow at King's College London and lectures widely on immersive design, storytelling and AR ethics.

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