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The Young Adventurer's Collection 2 (Dungeons & Dragons 4-Book Boxed Set): Beasts & Behemoths, Dragons & Treasures, Places & Portals, Artificers & Alc

by Jim Zub
Save 30% Save 30%
Current price ₹2,391.00
Original price ₹3,430.00
Original price ₹3,430.00
Original price ₹3,430.00
(-30%)
₹2,391.00
Current price ₹2,391.00

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Book cover type: Paperback
  • ISBN13: 9780593836125
  • Binding: Paperback
  • Subject: N/A
  • Publisher: Ten Speed Press
  • Publisher Imprint: Ten Speed Press
  • Publication Date:
  • Pages: 448
  • Original Price: USD 34.99
  • Language: English
  • Edition: N/A
  • Item Weight: 141 grams
  • BISAC Subject(s): Games & Activities / General and Activity Books / General

Explore the worlds of Dungeons & Dragons and discover your path to adventure with these illustrated, introductory guides for new adventurers.

Immerse yourself in the fantastic magic and monsters of Dungeons & Dragons! This paperback collection introduces young fans to some of the exciting characters, locations, creatures, and magical elements useful for creating your own epic, adventure-filled D&D tales.

Keep Beasts & Behemoths close at hand--this manual of monsters might save your life! This immersive bestiary introduces you to D&D's most memorable monsters, from the smallest demiliches to the most dangerous rocs.

No creature is more fascinating and terrifying to an adventurer than a dragon! Dragons & Treasures presents a one-of-a-kind course on the unique personalities, fabled treasures, and wondrous artifacts of the most legendary of creatures: dragons!

Explore the geography, inhabitants, and legends of D&D realms with Places & Portals. Featuring fascinating lore, advice on wilderness survival, and the basics needed for any journey, this guide will help you traverse the worlds of D&D--and create your own!

Discover wondrous enchanted items and curious constructs with Artificers & Alchemy. Learn about autonomous created creatures like the warforged, peculiar phenomena like eldritch storms, and sentient weapons like Snicker-Snack the Greatsword, as well as the artificers who make them.

Dungeons & Dragons launched the great tradition of roleplaying games in 1974 with an unprecedented mix of adventure and strategy, dice-rolling, and storytelling. Wizards of the Coast continues to honor that tradition, bringing to market a diverse range of D&D game and entertainment experiences and influencing numerous writers, directors, and game designers by tapping into an innate human need to gather with friends and tell an exciting story together.

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